A Review of Game-based Mobile E-Learning Applications

  • Carlo H. Godoy Jr. College of Industrial Technology, Technological University of the Philippines

Abstract

Purpose – This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-learning aspect of a Technical Education and Skills Development Authority (TESDA). It is reviewed to help in the development of the TESDA’s E-Learning department. The study aims to facilitate the re-organization of the TESDA’s E-learning program by using a method called Game-Based Learning. To accomplish this target, different applications will be reviewed to give an idea on how game-based learning is being used as a supplementary learning tool for different subject areas. This paper will focus on TESDA’s language Skills institute and Technical-Vocational program since there are a lot of reviews for main subject areas but only few in this field.

Method – The database to be used in the methodology is Google Scholar, inclusion and exclusion criteria used is that article should be within the span of five years and should be game based learning mobile applications.

Results – Will be selecting 4 applications as a representation since it is an informational review. No need to indicate the other applications as this is just a basis for future studies.

Conclusion – Mobile games have such a powerful instructional potential, by which teaching can be revolutionized, which output is acquiring the praise and judgment of academic professionals and educators.

Recommendations – After this review, future studies can be made to support this study like reviewing from other databases like Web of Science and Scopus to support the foundation made on this review.

Research Implications – The review will open further studies to help TESDA administrator in using mobile games as a supplementary learning tool for their e-learning.

Practical Implications – TESDA would be able to get an idea on how Technical-Vocational and Language Skills can be taught alternatively in the new normal.

Social Implications – Since social distancing is being implemented, students can still enjoy and communicate by using mobile game as an avenue for socialization.

Published
2020-07-04
How to Cite
GODOY JR., Carlo H.. A Review of Game-based Mobile E-Learning Applications. International Journal of Computing Sciences Research, [S.l.], v. 4, n. 3, p. 340-350, july 2020. ISSN 2546-115X. Available at: <//www.stepacademic.net/ijcsr/article/view/137>. Date accessed: 20 apr. 2024.
Section
Articles